Dark Mode Adaptation
Treats dark mode as a re-design of elevation and depth rather than an inversion of colours.
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Running it, start to finish
- Build a surface scale where higher elevation means lighter.
- Adapt and re-check contrast for every colour pairing.
- Prevent the light-render flash before shipping.
What you get back
The output this produces, every time.
- Replaces shadow-based elevation with a lighter-surface scale, which is what naive inversions miss.
- Re-checks every contrast pair, since passing in light mode says nothing about dark.
- Handles the render-flash problem, which is a real implementation detail rather than polish.
Getting better results
Where this usually goes wrong, and how to avoid it.
- Never use pure black and pure white. The combination causes halation and is tiring to read. Off-white on dark grey is materially more comfortable.
- Desaturate the brand colours. Saturated colours vibrate against dark backgrounds, and the exact brand value frequently fails contrast too.
- Test in a dark room. It is where dark mode is actually used, and a theme reviewed in daylight is reviewed in the wrong conditions.
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Written for The AI University. Every prompt in this library is original work — authored, tested and revised here, not collected from elsewhere. 365 of them, free with an account.
